▶A game of survival, trade and exploration in the universe of Fallen London ship speed can be really off-puttingPosts: Hello there. First of all, the game is simply marvellous, there's only one, quite horrible, bone that i have to pick with it quite obviously, it's ship speed. I procured the merchant vessel, and even with the strongest engine i can buy in london (which barely seems to have an impact on speed anyway!), it simply takes so long to get places that it really makes me bounce off the game; real-time wise, not in-game. In-game balance of food, fuel, and supplies is great; but the fact that today it literally took 15 minutes to do the carnelianiremlondon route - during which time pretty much nothing of note has happened - makes me wish there was some sort of 'speed up time' or 'fast forward' or whatever button. I love the exploration, but when i know where i'm going and what i'm doing it's extremely tedious and quite a chore. Not fun gameplay at all. I even resorted to studying for my exams and glancing at the screen from time to time to see whether i'm moving and not crashed into some rock - can you imagine the horror?
On the other hand i imagined the smuggler vessel, having 300 or so ship weight, would be quite fast! Using the 1800 power engine it still moved rather slow, it just barely consumed any fuel. Anyway, i want to see the content, the stories, not spend hours just watching my slow ship soldier on port to port; it's quite dreadful. If i could speed this up, it'd be perfect.+2Posts: 1I completely agree. Once I've got a lot of the chart revealed and know where the main dangers are I'll often find myself alt-tabbing to either a web browser or work I might be doing. It can also make restarting after death fairly tedious too. Ktso couple big changes.
A way of doubling, even tripling, time would be a very welcome addition. I'm also not overly impressed with the speed boosts the better engines give. That said, the benefits are much more obvious once you've died and been put back in the starting ship.0Posts: 5There is a guide to changing ship speed and story update time among others here: and check out cheat engine if you find items/money management tedious- I didn't chose the thuge lyfe, it choose me0Posts: 17I guess I disagree. I appreciate SS's sedate pace. It's a game I can relax with because of the speed it plays at, drink in the details, the writing, ect. At first I thought I wanted faster ships in general, but after 100 hours I find the pace is where I want it.0Posts: 9I'm impressed you did Carnelian Irem London in 15 minutes (although Compulsion is an absolute beast of an engine). If that route is too long, you may consider Adam's Way Irem as a faster route for Coffee/Parabola-Linen.
When I run my trade route, I'm usually making small detours all over the place to wrap up quests as I go. A quick stop in at Mangrove College, a hop over to Khan's Heart, grab some free supplies at Aestival. That kind of thing.
It cuts down on the monotony of 'point and sail' while also progressing the story. It will also net you some port reports and give you the chance to refuel during the longer legs of the journey, so you can fit in an extra 5 or 10 units of Coffee/Parabola-Linen. EDIT: Oh, as a possible interim solution, have you tried picking up an Avid Suppressor and keep hitting 'boost' on your engine? How do you feel that compares to the speed you'd want? Edited by Zee! On 1/29/2015+1Posts: 5Zee!
Wrote: I'm impressed you did Carnelian Irem London in 15 minutes (although Compulsion is an absolute beast of an engine). If that route is too long, you may consider Adam's Way Irem as a faster route for Coffee/Parabola-Linen. When I run my trade route, I'm usually making small detours all over the place to wrap up quests as I go. A quick stop in at Mangrove College, a hop over to Khan's Heart, grab some free supplies at Aestival. That kind of thing. It cuts down on the monotony of 'point and sail' while also progressing the story.
It will also net you some port reports and give you the chance to refuel during the longer legs of the journey, so you can fit in an extra 5 or 10 units of Coffee/Parabola-Linen. EDIT: Oh, as a possible interim solution, have you tried picking up an Avid Suppressor and keep hitting 'boost' on your engine? How do you feel that compares to the speed you'd want? Edited by Zee! On 1/29/2015 This. This is exactly what I do.0Posts: 3112/3/2015The riddle of speed Having just started again, I haven’t got the money (or indeed the ship) to get an Avid Suppressor and go zooming around the map, but I’m finding that now I don’t have the option, I’ve gone back to going around at normal speeds and finding my way at regular speed.
Opera browser old version. The problem that I’d found myself with was that I’ve been playing this for some months, so I figure I know all the different things that are out there, and as a result, was zooming everywhere to get between the different ports without thought to anything else that was out there, and to be fair, when I’ve cleared the whole map again, I might be back to zooming around again, but that’ll take some time now that so many of the easy money makers on the map have been removed from the game.
This is an interesting find!I found those 'slots' previously but was (stubbornly) looking through qualities/events JSON files in the hopes that the objects describing each ship class would also describe (or link to, or reference) the ship slots.Unfortunately, while pieces of equipment all reference a particular slot (which is why we cannot choose the slot to mount a weapon to - there's only one slot for each one) - for some reason there doesn't appear to be a mapping between ships and ship equipment slots. Which means either it's so cryptic no one has figured it out yet, or it's hard-coded. Which is terribly frustrating to say the least.At least now it's possible to mod ship slots with your method - which is awesome!But. I still wish there were a way to do this in the qualities file (or similar) as opposed to messing with the save file. Since that way we could mod the ships prior to buying them. Squid830: This is an interesting find!I found those 'slots' previously but was (stubbornly) looking through qualities/events JSON files in the hopes that the objects describing each ship class would also describe (or link to, or reference) the ship slots.Unfortunately, while pieces of equipment all reference a particular slot (which is why we cannot choose the slot to mount a weapon to - there's only one slot for each one) - for some reason there doesn't appear to be a mapping between ships and ship equipment slots. Which means either it's so cryptic no one has figured it out yet, or it's hard-coded.
Which is terribly frustrating to say the least.At least now it's possible to mod ship slots with your method - which is awesome!But. I still wish there were a way to do this in the qualities file (or similar) as opposed to messing with the save file. Since that way we could mod the ships prior to buying them. In the qualities ID 105320 is the Steam Yacht and the 111431 is the ID for the yacht deeds. I tried to look around the events, thinking maybe there is an event. Written for the purchasing of a ship, that would set the qualities for your character, like the equipment slots etc. But only records of either the yacht or the deeds are when you lose your ship due to no fuel on zee or when you get the deeds as reward, nothing that looks like 'purchasing' the ship, which would mean that it is either a different file than events, or Exchange of ships is hardcoded somewhere OR that the slots the yacht has are just the default ones, present on every ship.Also 102889 is ID for your currently equpped ship.
Sunless Sea Save File
Which is actually interesting, because when I found the quality for the Merchant cruiser (109806) there are number of qualities assigned to Enchantments value. And those are things like weight, hull, stats bonuses, crew, cargo. But no id 102965 mentioned, which is the aft slot. It does have mentioned the current ship ID 102889 quality as Eqquiped to slot, which would mean that the player itself has a slot for ship.I did found the id for the Merchant cruiser in the 'exchanges' files, being able to change the price or even if it is sold for echoes (under purchase quality). But again no mention of ID 102965 which is Aft slot. And under events once more the only remark on the Merchant ship is when you run out of fuel and have option to give up your ship. No mention of the ID for aft slot in the events either And in the Exchanges.json only remark on id 102965 is actually saying it is a setting ID (used to declare which shop is in which port which seems iffy on itself, duplicit IDs)That event.
Does mention the 'ExoticEffects': 'CHANGECURRENTSHIP' so I assume that is where we should look. But It does not appear anywhere else. So I am afraid we are 'effed' with making custom ships work from shop.
Squid830: This is an interesting find!I found those 'slots' previously but was (stubbornly) looking through qualities/events JSON files in the hopes that the objects describing each ship class would also describe (or link to, or reference) the ship slots.Unfortunately, while pieces of equipment all reference a particular slot (which is why we cannot choose the slot to mount a weapon to - there's only one slot for each one) - for some reason there doesn't appear to be a mapping between ships and ship equipment slots. Which means either it's so cryptic no one has figured it out yet, or it's hard-coded.
Which is terribly frustrating to say the least.At least now it's possible to mod ship slots with your method - which is awesome!But. I still wish there were a way to do this in the qualities file (or similar) as opposed to messing with the save file. Since that way we could mod the ships prior to buying them. NoirCZ: In the qualities ID 105320 is the Steam Yacht and the 111431 is the ID for the yacht deeds. I tried to look around the events, thinking maybe there is an event. Written for the purchasing of a ship, that would set the qualities for your character, like the equipment slots etc. But only records of either the yacht or the deeds are when you lose your ship due to no fuel on zee or when you get the deeds as reward, nothing that looks like 'purchasing' the ship, which would mean that it is either a different file than events, or Exchange of ships is hardcoded somewhere OR that the slots the yacht has are just the default ones, present on every ship.Also 102889 is ID for your currently equpped ship.
Which is actually interesting, because when I found the quality for the Merchant cruiser (109806) there are number of qualities assigned to Enchantments value. And those are things like weight, hull, stats bonuses, crew, cargo. But no id 102965 mentioned, which is the aft slot.
It does have mentioned the current ship ID 102889 quality as Eqquiped to slot, which would mean that the player itself has a slot for ship.I did found the id for the Merchant cruiser in the 'exchanges' files, being able to change the price or even if it is sold for echoes (under purchase quality). But again no mention of ID 102965 which is Aft slot. And under events once more the only remark on the Merchant ship is when you run out of fuel and have option to give up your ship. No mention of the ID for aft slot in the events either And in the Exchanges.json only remark on id 102965 is actually saying it is a setting ID (used to declare which shop is in which port which seems iffy on itself, duplicit IDs)That event.
Does mention the 'ExoticEffects': 'CHANGECURRENTSHIP' so I assume that is where we should look. But It does not appear anywhere else. So I am afraid we are 'effed' with making custom ships work from shop.
Yeah this is basically what stumped me when I looked around too - managed to find the ships, managed to find that they have 'enhancements' or associated qualities, but for some reason these are only ever hull size, crew etc and never include the equipment slots.Which is kind of baffling - why did they make almost every aspect of this game configurable, but then not do this for the ship slots? It's also damn annoying.At least your method works as a kind of 'work-around' for changing ship slots.Maybe the devs will fix/change this in future? Anything's possible I suppose.